
CIVIMAX
I've always wanted to build an incremental game with some macro decisions, and no mindless clicking
CIVIMAX is about generating resources manually and via automated systems, and buying upgrades. There are 3 acts, this version includes everything.
I have included some macro and more strategic decisions, so its not just pure mindless clicking. You can think about where to allocate villagers, what mini-games to play, and some other stuff.
This is a solo project. Built with AI-assisted tools for code and art; game design, direction and curation by me.
Any feedback is welcome!
Don't forget to scale up the UI in large monitors with Ctrl+"+" or just increase browser zoom.
Changelog
v0.1.1 (2026-10-16)
- Wanderers stop coming once your food storage is maxed and can't pay for the next one.
- "Storage is full" hint no longer says to expand a Storehouse that is already maxed.
| Published | 20 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | bolodev |
| Genre | Simulation |
| Tags | Automation, Clicker, Cozy, Idle, Incremental, Pixel Art, Relaxing, resource-management, Singleplayer, village |
| Average session | About a half-hour |
| Languages | Bulgarian, Czech, Danish, German, Greek Modern, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Dutch, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Romansh, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |







Comments
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food storage is full at 4.7k and there is wanderer that cost 5.6k and I can't find any way to upgrade the storage more. Am I missing something?
I'll look into it!
You're supposed to go to the next act at that point, but yeah, there should be a population cap. I'll fix it.
A really fun concept, having 3 acts that work together. Kinda curious if there's more planned, since the mystery of the meteors is still ever present. Also it's definitely a good ending, but the incrementalist in me wants to prestige and keep some things.
Not really, its meant to be a short game. I thought about adding a "new game+" or a prestige system, but since its my first game, I tried to keep it short. If you have any ideas on how to make an interesting prestige system for this game I would love to hear it.
Can I ask how long it took you to beat it?